![]() ![]() ![]() That is useful if you want atlas texture to be rendered on simple plane Mesh, or if you want trim support. That is all you have to do to set up the sprite animation from atlas. And of course you can add the same frames multiple times to the animation if you want to. Note: You can add more frames from different atlas (just switch) atlas in Texture Packer window and add another frame. After frames are selected press “ Add to animation” button. You can use Ctrl/Cmd and Shift button to easily select frames you want for this animation. In Texture Packer window, just select frames for your animation. Note: For opening Texture Packer custom window go to the Windows-> Texture Packer. Add button will call Texture Packer custom window or bring it up, if you already have it. Now you can add some frame to the animation. This will create new TP Sprite Animation object. Game Object -> Create Other -> Texture Packer -> Sprite Animation You can use your or tutorial atlas to create 2D sprite animation. To play the animation using Unity GUI, please read about plugin GUI classes. Note: This is “on mesh” animation, it doesn't use Unity GUI system. You can use frames for one animation from different atlases.Trim / Crop, Rotation, and Scale support.Version 2.0 contains more advanced function for sprite render and sprite animation. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |